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Fisher-Price Shapes and Colors

Fisher-Price Shapes and Colors
  • Updated
  • Version 2.9.0
  • Requirements Android 4.0+
  • Genre Apps / Education
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Fisher-Price Shapes and Colors

Fisher-Price Shapes and Colors for Android — is a learning app for babies six months and older that helps to teach shapes, colors, and stimulate touch through interaction based on early childhood developmental research. Imagine a parent looking to engage a fussy infant on a protracted car ride or in a doctor's waiting room—the app is pitched as turning screen time into educational time by presenting bright, colorful visuals and highly interactive sounds that respond to touches and tilts of the device.

The toddler engagement formula

The app is centered on the concept of the Laugh & Learn Shapes & Colors Music Show, for babies learning about shapes and colors by interacting with fun animations and sounds, as well as sing along songs. Baby can tap and swipe the screen to make things happen, from turning the page of a baby animal first words book to causing food to roll onto urski's plate, or tipping jojo house itself over on its side before hearing it giggle. What will baby discover? Key features are tapping on shapes to play animations, tilt and hear the sound of motion, as well as listen to songs for color and shape language. Easily learned through a simple physical interface, the app eliminates confusing navigation that would frustrate toddlers, allowing them to receive instant visual and audio feedback for even the simplest of touches. The app continues Fisher-Price's long-standing tradition of mixing education with play, featuring bold primary colors and basic geometric shapes (circles, squares, triangles) and repetitive audio cues to drive home simple lessons.

Each ad-free game and activity for playgroup is designed by academics and researchers, fun-tested by kids, and developed to help your babies explore, play, learn. The most recent version you can download is 2.9.0. The app seems to randomly pop up & down from official stores in various territories at random times so it's not just based on region. 

The developmental appropriateness question

Though aimed at babies 6 months and older, the efficacy for very young infants is still unproven. At six months, most babies don't have the level of fine motor control required to tap the screen accurately and be able to recognize one color over another (but this is lost on them anyway: visual development doesn't appreciate those kinds of differences at that age). It seems that the targeted age is more hope than reality in terms of development here. There is minimal educational value beyond basic pattern recognition. And the app doesn't go far beyond simple identification, so children will quickly outgrow its content as they move to more complex cognitive tasks. Those coming here for guided lessons or feedback on their improvement will likely find the experience to be skin-deep. All apps for infants and toddlers are under the same pressure around screen time.

The American Academy of Pediatrics advises against screens for children under age 18 months (with the exception, it says, of video chatting) and such recommendations raise ethical questions about marketing educational apps to babies as young as 6 months old. The app does not acknowledge these concerns or offer suggestions as to how long it should be used. Older devices do have some technical requirements that might hinder you from playing: Many users who own smartphones and tablets without enough processing power or memory are reporting a bad performance. The app's animations and sounds can deplete battery life fast with prolonged use, presenting pragmatic problems during travel or for going-out occasions. 

The parental convenience calculation

The app caters to parents in search of quick entertainment for other times when toys won't do: medical appointments, visits to a restaurant or travel delays. Immediate visual and audio feedback can do something fussy babies appreciate: Somewhat distract them in the short term during exasperating parenting moments. Caregivers already at ease with minimal screen time for the very youngest may appreciate the educational framing, but there is little actual learning here for the earliest target audience. As a digital pacifier, the app is far more effective than as an actual learning tool.

The fact that it was distributed for free on different APK download locations makes it affordable to budget-minded families yet has raised concerns about official support and security updates. Parents are advised to check the source of the download and consider risk from malware when using unofficial means getting these apps. Fisher-Price Shapes and Colors sits in a bit of a small niche – parents with very young kids looking for digital entertainment options – but the question of developmental appropriateness and the limited educational depth here turn it more into something that's fun to pass the time than it is an application that has serious long-term utility as a learning tool. 

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